Transparency · Version 1.0 · As of 28 Oct 2026

What GOH reads. What GOH writes.
What it does not.

This page is not a summary in marketing language. It describes the current state of the agent, its limits and the places where data leaves the device.

AccountNone
UploadNone
ChangesConfirmed only
Way backRollback
01 / ReadsLocally, purpose-bound and without personal files.

What is read

The data comes from local measurements. What cannot be measured stays unknown.

01HardwareCPU, GPU, RAM, storage, motherboard and Windows version.
02WindowsPower plan, HAGS, Game DVR, Game Mode, USB/PCIe, visual effects and Xbox services.
03Display & inputResolution, refresh rate, mouse acceleration and connected devices.
04GamesLocal configs and pro profiles. No saves, no accounts, no passwords.
02 / WritesOnly after your confirmation. Every change has a snapshot and a way back.

What is written

No write without confirmation, snapshot and verification.

  • Display refresh rate
  • Windows Game Mode
  • Hardware-accelerated GPU scheduling (HAGS)
  • Game DVR / background recording
  • Power plan
  • Pointer precision
  • Visual effects
  • USB selective suspend
  • PCIe link power management
  • Xbox services
  • Fortnite: local video and display keys
  • Rainbow Six Siege: local input and quality keys

Game configs are written only when the game is closed and the local config exists. The value is read back afterwards; on mismatch, the agent rolls back. Disabling Xbox services can affect the Game Bar, captures and Xbox Cloud.

03 / NeverThe boundary is the proof.

What is explicitly not touched

These are not missing features. They are deliberately outside the agent.

  • BIOS, UEFI, drivers or overclocking
  • Personal files, passwords or browser history
  • Saves, accounts or cloud saves
  • Anti-cheat or running game processes
  • Sensitivities, DPI or polling rate
  • Unknown or unverified game keys
  • System settings outside the documented changes
04 / PathNo silent intervention. Every step is visible and reversible.

The path of a change

From measurement to rollback, every step is traceable.

01

Scan

Local measurements are read.

02

Recommendation

The agent shows state, reason and option.

03

Confirmation

You decide one at a time.

04

Snapshot

The previous state is saved.

05

Write + read-back

Write, verify, roll back on failure.

05 / DataThe agent is local. There is no GOH account and no scan upload.

Where data stays

The agent is local. The only external requests are for covers, profiles and avatars.

01Local agent data%LOCALAPPDATA%\GOH Agent
02Game config backups%LOCALAPPDATA%\GOH Agent\game-config-backups
03External requestsOnly for covers, pro profiles and avatars: Steam, GameFigs and prosettings.net. These providers see the technically necessary request, such as IP and game/profile.
04DeletionAgent data and backups can be removed by deleting the GOH Agent folder. The website stores no accounts or scans.
06 / LimitsThese gaps are part of the product. They are not hidden as “coming soon”.

Known limits

No FPS guarantee and no invented comparison numbers.
Windows 10 and 11 only; the agent requires administrator rights.
The agent UI is currently German; the website is bilingual.
Fortnite can overwrite local configs from the cloud on its next start.
The agent only changes what has been verified locally.
Sensitivities, DPI and polling rate stay manual.
The download will be published shortly.
07 / GamesWhat GOH provides locally for your titles.

Game coverage

The same matrix as on the games page, without polishing.

GameGOH support
FortniteBattle Royale
Pro profiles + local config
Rainbow Six SiegeTactical FPS
Pro profiles + local config
Counter-Strike 2Competitive FPS
Pro profiles
ValorantCompetitive FPS
Pro profiles
Apex LegendsBattle Royale
Pro profiles
08 / StateNot a roadmap.

Version and state

Agent 1.0, release build of 28 Oct 2026. This page describes the state of this build, not a roadmap.