Transparency · Version 1.0 · As of 28 Oct 2026
What GOH reads. What GOH writes.
What it does not.
This page is not a summary in marketing language. It describes the current state of the agent, its limits and the places where data leaves the device.
What is read
The data comes from local measurements. What cannot be measured stays unknown.
What is written
No write without confirmation, snapshot and verification.
- Display refresh rate
- Windows Game Mode
- Hardware-accelerated GPU scheduling (HAGS)
- Game DVR / background recording
- Power plan
- Pointer precision
- Visual effects
- USB selective suspend
- PCIe link power management
- Xbox services
- Fortnite: local video and display keys
- Rainbow Six Siege: local input and quality keys
Game configs are written only when the game is closed and the local config exists. The value is read back afterwards; on mismatch, the agent rolls back. Disabling Xbox services can affect the Game Bar, captures and Xbox Cloud.
What is explicitly not touched
These are not missing features. They are deliberately outside the agent.
- BIOS, UEFI, drivers or overclocking
- Personal files, passwords or browser history
- Saves, accounts or cloud saves
- Anti-cheat or running game processes
- Sensitivities, DPI or polling rate
- Unknown or unverified game keys
- System settings outside the documented changes
The path of a change
From measurement to rollback, every step is traceable.
Scan
Local measurements are read.
Recommendation
The agent shows state, reason and option.
Confirmation
You decide one at a time.
Snapshot
The previous state is saved.
Write + read-back
Write, verify, roll back on failure.
Where data stays
The agent is local. The only external requests are for covers, profiles and avatars.
Known limits
Game coverage
The same matrix as on the games page, without polishing.
Version and state
Agent 1.0, release build of 28 Oct 2026. This page describes the state of this build, not a roadmap.